avatar for Maribeth Gandy

Maribeth Gandy

Interactive Media Technology and Wearable Computing Centers at Georgia Tech
Maribeth Gandy, the Director of the Interactive Media Technology and Wearable Computing Centers at Georgia Tech. She is a computer scientist focused on developing novel and scientifically validated games/experiences designed for purposes such as training, rehabilitation, and cognitive training, utilizing cutting-edge technology such as augmented and virtual reality.  She also teaches the “Video Game Design” and “Computer Audio” course in the College of Computing at Georgia Tech. For example, she leads an initiative (funded by National Science Foundation, Dept of Education, and ACT Inc.) to research the design of games for cognitive training and assessment for older adults, persons with disabilities, and K-12 students. She also previously led a project funded by Georgia Tech’s Health Systems Institute to develop home-based computer games for stroke rehabilitation.  In her AR research, she is interested in advancing AR as a new medium by focusing on authoring, evaluation, and deployment.  She was the lead architect on a large open source software project called the Designer’s Augmented Reality Toolkit (DART), which had thousands of users and was used to create a variety of large-scale AR systems. She was also co-PI on an NSF grant focused on the development of presence metrics for measuring engagement in AR environments using qualitative and quantitative data. She has also applied AR technologies to a STEM education project for teens, explored how AR interfaces can enhance user abilities during maintenance and repair tasks and are currently studying the use AR and mobile technologies to make the Internet of Things environments more approachable and useful to communities. In her consulting work she was the co-founder of an AR consulting firm (Aura Interactive LLC) and she has collaborated to integrate real-time AR effects into Duran Duran’s live concerts, has performed usability analysis and evaluation on prototype products for healthcare, communication, and entertainment, and has designed and/or implemented a variety mobile AR applications for advertising, gaming, and education.

My Speakers Sessions

Tuesday, October 6